Tutorials

Brief Considerations About Materials
This is an old tutorial talking about materials, especially specular maps. It’s still valuable as general knowledge but not as necessary anymore with PBR render.

 

Chamfer 2.0
A Substance Designer node I’ve been working on to generate¬†chamferred edges on normal maps.
chamfer2.0 < click to download the node

Chamfer Part1
chamfer1.0
The older version of the Chamfer node.

 

 

Useful Links and other Resources:

Physically Based Rendering

http://docs.cryengine.com/plugins/servlet/mobile#content/view/14286880

http://filmicgames.com/archives/233

http://filmicgames.com/archives/547

https://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/

http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html

https://m.youtube.com/watch?v=JKO6s17pQHU